Project 03 / Reverse engineering
FIFA 15 local backend
I recreated a local FIFA 15 backend. Full access to Ultimate Team still needs confirmation.

Illustrative FIFA 15 mockup.
01 / Starting point
Why I built it
After the official servers shut down, I wanted to run Ultimate Team in my legal copy of FIFA 15 using local services.
02 / What I built
What I built
I traced the redirector connection, TLS negotiation, Blaze FIRE2/TDF messages, login and FUT requests. I built local service equivalents and tools to record packets and HTTP requests.
03 / Local services
Local services
I set up a redirector, Blaze, QoS, EASW and a FUT/UTAS API. The client connected to the local environment, completed login and maintained a Blaze session. The backend handled FUT authentication requests and basic account, club and squad data.
04 / Archive issue
Archive issue
While tracing a black screen, I found that the downloaded package contained Git LFS pointers instead of the game archives. I fetched the complete files, verified their SHA-256 hashes and installed them before another client test.
05 / Status
Local backend operational
The services passed independent tests, but final client validation was interrupted after the archive fix. I have not yet confirmed full access to the FUT interface or in-game packs, squad management, transfers and matches.